You build one deck of two-sided cards, and four self-marking activities come out of it. The same deck plays live in the lesson, goes home as homework, or opens from a link.
Start for free Flash Cards are part of the ClassroomThe term goes on one side, and the translation, the definition or a picture on the other. Suggestions come up while you type. Add an image where words won't do, and audio on either side, read aloud in eight languages or recorded in your own voice.
Every deck comes with four activities already built out of it, and each one marks itself. Flip a card and check yourself. Pick the right answer from the other cards in the deck. Type the word in its own language. Rebuild it from shuffled letters. Switch off the ones you don't want.
Open a deck mid-lesson and it appears on every screen in the room, in the same window the lesson is already in. Nobody reads out a game code, nobody opens a second app, and you are not sharing your screen at them.
Set the deck as homework and it marks itself. Each student's score comes back with what they got right, what they got wrong and what they skipped, so you know before you teach them again. Or send a link that opens in a browser with no account.
A card is a question with the answer on the back, so it takes anything you would otherwise drill on paper. Irregular verbs, yes, but also formulas, dates, case names, chemical symbols and the terminology an examiner expects to see.
Start free. Three decks on the Free plan, and all four ways to practise.
Start for free